You play a blind mage, for whom the absence of sight is not a limitation but a source of
power. He hears what others cannot see, and no illusion can deceive him. The story is told
from three perspectives: a narrator, the player's companion, and the character's own inner
voice.
This is not a game that was "made accessible". It did not start life as a graphical game
with audio cues added afterwards. We built it the other way round: starting
from sound, with blind testers involved from the concept stage.
We want the game to absorb, entertain and teach: building spatial awareness, careful
listening and confidence, but above all simply being a good game you want to come back to.
What the game does differently
- 3D spatial audio instead of graphics. The position of characters, objects and obstacles follows from where and how the sound reaches you.
- Haptics as a second information layer. The phone confirms actions and warns you without requiring you to look at the screen.
- Touch controls designed for use without sight, rather than borrowed from graphical games.
- Full screen-reader support (VoiceOver, TalkBack) across the interface and menus.
- Natural character voices through our participation in the ElevenLabs Impact Program.
Where we are
The game is at an early stage, but a demo is already available free on Android and
iOS, in Polish. The game will stay free: no price, no advertising and no in-app
purchases.
And this is only the beginning
We are building an editor that will let blind people create their own adventures and share
them with others. Our goal isn't to make one game for blind people, but to hand them the
tools to make their own.